These cards dont win the game outright, but they add flexibility, pressure, and consistency that keep Normans plan running smoothly
Control decks like Azorius and Mono-White Token are putting in work, too
Honest works well with Blue-Eyes Twin Burst Dragon who can attack monsters twice each Battle Phase, and Divine Dragon Lord Felgrand who can activate its effect when it destroys an opponents monster by battle
If the card is rare or valuable, you may want to invest in a higher-quality card protector
Sarkhan, Fireblood is that turn 2-3 ramp card you want to be casting in Dragon Tribal, basically a superior Urza's Incubator since for most turns you'll only be casting one Dragon per turn and Sarkhan also mana-fixes and also can rummage for you if you don't have a Dragon spell to cast
These are fine tributes to a Shnen Jump manga that ended over a decade ago their improvements over their manga counterparts make them highly valuable among manga readers and competitive players alike